![firmament game firmament game](https://cdn.player.one/sites/player.one/files/styles/lg/public/2019/03/28/firmament.png)
High Fidelity (and Forks of Its Open-Source Code).It’s amazing how much enjoyment a developer can wring out of simply climbing a mountain when that mountain’s well-realized, when the snow is whipping around and bits of ancient machinery hint at ancient secrets to discover. Firmament builds on Obduction in some cool ways, and the art is incredibly evocative. (I heard Cyan’s Ryan Warzecha say “That shouldn’t work” when I did it, which is always exciting.)
![firmament game firmament game](https://images.idgesg.net/images/article/2018/03/frm_galleryimage_02-100751229-orig.jpg)
There were the usual demo-build problems-the little robot getting lost, getting stuck on some scenery, breaking the final puzzle by teleporting around like a wizard who uses VR a lot. Firmament feels like Myst minus the Myst name. Obduction felt like Myst transposed to a more alien setting. Lonely snow-capped peaks, off-kilter music, overcomplicated gear-clad contraptions. Instead, it’s intended to convey the feel of Firmament, which is considerably more Myst-like than I expected even from the trailer. Not only is it clearly the opening tutorial area, but I get the feeling that’s not what this demo was about.
![firmament game firmament game](https://nevergrind.com/blog/wp-content/uploads/2016/11/4playerGame-1024x582.png)
Regardless, none of them were real head-scratchers.
FIRMAMENT GAME SERIES
The final puzzle was a bit more complicated, requiring the player to send the robot to a series of conduits in a set amount of time-or just teleport around really fast, like I did.